selfmade Counter-Strike in visual C++ 2008 express & DarkGDKI programed an application that uses and animates exported objects from cs (GIGN-mdl and a bsp map-fy_snow both converted to X. Model contains only animation for running and idle, collision detection not implemented. The low fps from the video is due to the screen recorder.I was thinking in transforming a cs game in a RTS based game.I'm waiting for comments or ideeas. This application is 5MB and can be downloaded from here: http://rapidshare.com/files/188777959/gign.rar (WARNING... it might be infected, so make sure you have a reliable antivirus) code pour embarquer la vidéo : >>> http://www.youtube.com/embed/Ww70jqsJl88 <<< |