Basic introduction to the OpenGL 3.2 spec. Source Code: http://people.cs.uct.ac.za/~aflower/download.php?fname=gl3tut_src.zip SDL 1.3 is used to create the GL context and handle events. I go through the installation of libraries in linux, followed by the basic application which renders a red quad. In the second part I switch to Windows where we make some changes for it to run. I use g++, SDL 1.3, and vim (the best editor). Comments and crits are welcome, but crits are less welcome. code pour embarquer la vidéo : >>> http://www.youtube.com/embed/wEJr3IUPk-c <<< |