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This is how you set up an OGRE project in Code :: Blocks (Windows). If you made a nice installation (following the OGRE setup guide in http://www.ogre3d.org/wiki/index.php/Installing_An_SDK), this should come up without problems.

NOTE: This tutorial only works with Code::Blocks; NOT Microsoft Visual C++. There are other tutorials around for VC++. I don't use VC++ so stop asking.

I am running a Windows XP Service pack 3. I didn't install DirectX9; instead I just included d3dx9_30.dll in OgreSDK\bin\release. I plan to install it later tough, but what I did here is just ok for total beginners like me.

These are the parameters I used:

*** Compiler settings Tab ***

Other options Sub-Tab

-mthreads
-fmessage-length=0
-fexceptions
-fident

#defines Sub-Tab

NDEBUG
_STLP_NO_CUSTOM_IO
_STLP_USE_DYNAMIC_LIB

*** Linker settings Tab ***

Link libraries List

OgreMain
OIS

Other linker options List

-Wl,--enable-auto-image-base
-Wl,--add-stdcall-alias

*** Search directories Tab ***

Compiler Sub-Tab

$(OGRE_HOME)\stlport\stlport
$(OGRE_HOME)\include
$(OGRE_HOME)\include\OIS

Linker Sub-Tab

$(OGRE_HOME)\bin\$(TARGET_NAME)

enjoy.

code pour embarquer la vidéo : >>>    http://www.youtube.com/embed/eJ5J2JLKxwg    <<<






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