Nuclear explosion 3ds max tutorial An in-depth intermediate tutorial on how to create a nuclear explosion in 3Ds max 4 and onwards without additional plugins. If your using an older version, use editable mesh instead of editable poly & activate animate on the mesh and directly deform it instead of using morpher. This tutorial will hopefully teach you how to: * model a mushroom cloud using splines + lathe + editable mesh/poly * make 3 explosive materials using displace, diffuse & cellular maps * make blend materials and apply UVW maps * animate and morph a mushroom cloud using morpher * model some fences using splines + extrude * create a camera shake using dummy + noise position controller * create an exploding particle effect using pCloud + pBomb * add a radial blur to the camera * add an object blur to the particle system * add a glow effect to the head of the mushroom cloud * make your own SFX in Audacity * play sound in 3ds max Tutorial is based of a text tutorial by Julien Vanhoenacker http://www.omind.net/ http://www.onitz.net/tutorial/tutorial.php?id=24 The final result is a direct render from 3ds max (includes sound) CGI ftw download .3ds file from http://www.onitz.net/resource/index.php code pour embarquer la vidéo : >>> http://www.youtube.com/embed/WT4qlFZDumo <<< |